{"product_id":"how-to-do-things-with-videogames-electronic-mediations","title":"How to Do Things with Videogames (Electronic Mediations)","description":"\u003cdiv\u003e\n\u003cbr\u003e \u003ch1\u003eHow to Do Things with Videogames\u003c\/h1\u003e\n\u003cbr\u003e \u003cp\u003e\u003cstrong\u003eAuthor:\u003c\/strong\u003e University of Minnesota Press\u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cstrong\u003eISBN:\u003c\/strong\u003e 081667647X\u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cstrong\u003ePublication Year:\u003c\/strong\u003e 2011\u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e Paperback\u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cstrong\u003ePages:\u003c\/strong\u003e 192\u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cstrong\u003eCondition:\u003c\/strong\u003e Used - Good\u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cstrong\u003eDimensions:\u003c\/strong\u003e 5.5 x 0.8 x 8.5 inches\u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cstrong\u003eWeight:\u003c\/strong\u003e 0.55 lb\u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cstrong\u003eLanguage:\u003c\/strong\u003e English\u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cstrong\u003eCategory:\u003c\/strong\u003e Books \u0026amp; Magazines\u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cstrong\u003eGenre:\u003c\/strong\u003e Media Studies, Video Game Studies\u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cstrong\u003eTarget Audience:\u003c\/strong\u003e General\/trade, Professional and scholarly\u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cstrong\u003eSubjects:\u003c\/strong\u003e Games \u0026amp; Activities, Social Science, Computer applications\u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cbr\u003e Explore the intriguing intersection of video games and social science with \"How to Do Things with Videogames\". \u003cbr\u003e This book delves into how digital gaming shapes our interactions and experiences, bringing a critical lens to the \u003cbr\u003e popular medium of videogames. Written for both general readers and scholars, it provides valuable insights into \u003cbr\u003e the multifaceted role games play in society, covering video and mobile gaming along with the impacts and \u003cbr\u003e implications they carry.\u003cbr\u003e \u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cbr\u003e Whether you're a game enthusiast, a professional studying media, or simply curious about the cultural \u003cbr\u003e significance of gaming, this book offers a variety of perspectives and analyses that illuminate the \u003cbr\u003e transformative nature of videogames in contemporary life.\u003cbr\u003e \u003c\/p\u003e\n\u003cbr\u003e \u003cp\u003e\u003cbr\u003e Standout features include:\u003cbr\u003e \u003c\/p\u003e\n\u003cul\u003e\n\u003cbr\u003e \u003cli\u003eComprehensive exploration of social aspects of video games\u003c\/li\u003e\n\u003cbr\u003e \u003cli\u003eInsights into computer applications and online gaming strategies\u003c\/li\u003e\n\u003cbr\u003e \u003cli\u003eConnection between gaming and various academic fields such as media studies and social science\u003c\/li\u003e\n\u003cbr\u003e \u003c\/ul\u003e\n\u003cbr\u003e \u003cbr\u003e \u003cp\u003eDon't miss the opportunity to expand your understanding of how videogames influence both personal and broader social dynamics.\u003c\/p\u003e\n\u003cbr\u003e \u003cimg src=\"https:\/\/m.media-amazon.com\/images\/I\/61miCteWKTL.jpg\" alt=\"How to Do Things with Videogames Cover\"\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"University of Minnesota Press","offers":[{"title":"Default Title","offer_id":41199559835720,"sku":"TR-L8EK-JEI5","price":17.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/7008\/8520\/files\/57_2a9d676d-5287-4ed8-a6ab-eb513d1251ab.jpg?v=1784153128","url":"https:\/\/shopstevesstuff.store\/products\/how-to-do-things-with-videogames-electronic-mediations","provider":"Steve’s Stuff ","version":"1.0","type":"link"}